AI Insights · Timothy · October 2022
Top 5 Snake Games on iOS in Netherlands Q3 2022
In Q3 2022, the top 5 snake games on iOS in the Netherlands showed diverse trends in downloads, revenue, and active users. Data from Sensor Tower highlights key performance metrics for these popular apps.
Throughout Q3 2022, the top 5 snake games on iOS in the Netherlands exhibited varied trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of each game.
Snake Rivals - io Snakes Games from Supersolid Ltd saw a significant rise in weekly revenue, peaking at around $102 in the week of July 25 before fluctuating for the rest of the quarter. Downloads spiked to 649 in the week of July 18, followed by a dip and then a gradual recovery towards the end of September, reaching 94. Active users climbed to a high of 1.3K in mid-July before stabilizing around 323 by late September.
Little Big Snake by LittleBigSnake, Inc experienced steady weekly revenue, hovering between $33 and $66 throughout the quarter. Downloads remained relatively low, peaking at 38 in mid-July and dropping to single digits by the end of September. Active users showed a slight decline from 168 in late June to 113 by the end of the quarter.
Snake.io - Fun Online Snake from Kooapps demonstrated strong performance in downloads, starting at 2.2K in late June and peaking at 3.4K in early August. Revenue fluctuated, reaching up to $79 in late July. Active users maintained a high level, peaking at 21.8K in early August before experiencing a gradual decline to 17.7K by the end of September.
Worm.io - Snake & Worm IO Game by Quyen Doan had a modest revenue performance, with peaks at $22 in late August and $19 in late September. Downloads were relatively stable, with minor fluctuations, peaking at 93 in mid-August. Active users remained consistent, fluctuating slightly around the 140 mark throughout the quarter.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited showed low revenue with occasional peaks, the highest being $9 in mid-July. Downloads peaked at 149 in late July but gradually declined to 28 by the end of September. Active users saw a decline from 1K in late June to 803 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower’s website.